Category Archives: UX/ UI

Google Pluses and Minuses – What Works & What’s Missing with Google+

Google’s latest offering in the social networking arena – Google Plus (Google+) has now been out for over a month. Google Plus has already surpassed 25 million registered users. To put this in perspective, know that Facebook took 3 years to reach this goal!

Google’s failure to effectively launch Google Buzz and Google Wave a few years ago, made this new foray into social networking seem like a monumental task, but it looks like this is one of their best efforts yet. The company may have finally figured out how to do social well, their key mantra being: you don’t have to share your content with everyone. Instead they expect content to be targetted to specific contacts and groups of people.

Below are my thoughts on some of the less obvious features that are awesome and some comments on what might be missing:

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Posted in Innovation, Media, Product, Social, UX/ UI | Tagged , , , , , , , | 5 Comments

Best Overall User Experiences of 2010 (Top 5 picks)

Having great User Experience is a great way to get control of your audience while satisfying user needs. It all comes down to how much importance you give to user engagement, customer satisfaction and solving process-related problems.

Since we’re coming to year-end, it only seems fitting that I identify and profile my top 5 picks of 2010 for the Best Overall User Experience.
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Posted in Innovation, Marketing, Mobile, UX/ UI | Tagged , , , , , , , , , | 9 Comments

UX: Can’t Do and Won’t Do Without It

User Experience (UX) has over time become a can’t-live-without component of modern software/ app development. Its growth can partially be attributed to complexity. When trying to bring a new application to market and popularize it – being able to distil …
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Posted in Marketing, UX/ UI | Tagged , , , , , , , , , | 3 Comments